By A Mystery Man Writer
I’m practicing to export my meshes to an FBX file in Blender and import them into the game engine. Sometimes mesh smoothing turns out not as expected, so I got curious about the difference between the smoothing options. I’ve looked through the manual, but the Geometry\Smoothing option is written in TODO, so I’m at a dead end.
Francesco Saviano 3D/2D Artist - Everything you can imagine is real - Blog
Blender 4.1 Free Download - VideoHelp
Need some help with smoothing, edge split and/or vertex groups - Basics & Interface - Blender Artists Community
Blender: Smooth Modifier & Other Techniques – Simply Explained
Better FBX Importer & Exporter - Blender Market
Exporting Correct Smoothing on Models
Help people with normal map baking methods? — polycount
Blender 2.82 - Features Showcase : r/gamedev
What are the different Smoothing options (Normal Only, Face, Edge) of the FBX output? - Basics & Interface - Blender Artists Community
How to export in FBX correctly without losing mesh vertex normals? - Basics & Interface - Blender Artists Community
Mesh level of detail (LOD) — Godot Engine (stable) documentation in English
How to export in FBX correctly without losing mesh vertex normals? - Basics & Interface - Blender Artists Community
Unity - Manual: Model tab